In Early Access
Death Trash is an ActionRPG developed by Crafting Legends, the game is currently in Early Access and is available now on Steam, here’s a bit more about the game-
‘Death Trash ‘is a post-apocalyptic Action RPG where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom.
Death Trash features an open role-playing world with handcrafted levels, a strong single player story campaign and the option to play that same campaign in local co-op.
The game offers real-time gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory of items and worms, a crafting system and skills like pickpocketing and puking.
Extensive attention has been given to user options, including for example innovative mouse controls that can dynamically switch between keyboard and point & click based movement.’
Since the game is in Early Access and only has around 5-7 hours of gameplay currently available I thought I’d take a first look approach and then review the game fully when it’s complete.
**NOTE- I’ve done my absolute best not to spoil anything**
Death Trash is set in a post apocalyptic world and immediately got me engrossed. What was behind the door? Why have I been kicked out of civilization?, why can I puke on demand and pick it back up? The story is fascinating and has a huge amount of potential for a deep and engrossing experience.
Graphically Death trash looks unbelievable. The amount of time and effort that’s gone into the presentation absolutely blew me away. It’s 16-bit and top down but honestly its jaw droppingly beautiful.
Gameplay is very much in the style of the Fallouts of old, collect quests, explore areas and interacting with NPCs all very important to progressing, sometimes the way to progress isn’t clear and you just have to explore a bit to then find your way, the dev’s have set out to try and create a free experience where you are not tethered to quests in order to progress and have somewhat achieved that goal. I felt pretty free to wander an incredible post apocalyptic world and pick up quests along the way.
Combat is solid for the most part and its simplicity really allows you to get comfortable quickly, dodging to evade attacks and getting a quick swipe in with a sword is easy to grasp and you don’t ever feel like you’re going to struggle. Weapons are easy to use when you’ve remembered to reload after shots etc, and targeting is simply done with the mouse.
The only aspect I’d pick on is the movement, which is in two forms. Either point and click or use WASD. I think it’d work out much better if you could toggle that option rather than allowing both at the same time. Sometimes I’d click to search something then forget and cancel the instruction with a button press, that was my only frustration through my first play through.
Overall Death Trash is incredibly exciting even at this early stage, Visually the game is stunning and it’s combined with an amazing storyline and fantastic gameplay. I’m really looking forward to the full release and will be writing a full review when it’s available.